I am placing this here because theres no other logical place to put it.
1) Taking Control of the Bank
We have to regain control of the 600 gold in the national bank, otherwise we will be short shifted. We have seen the damage individuals can do in Iran and the Ukraine by becoming the PM, as it stands, we might lose this gold. Personally, I hope we do not. I think hes inactive or just clueless - which is better for us. If he has no idea and we can take the Presidency back it is sweet, otherwise its going to be fun.
2) Establishing the Economy
This economy seems to be one that is working well and could easily be utilised as a commune system. Different skills in one of three areas and based on the region you are in boosts the production. Running communes using the government cash for the basics and supplementing with private companies seems to be the most efficient way to set up a robust economy.
3) National Military
Helpmeslack had a good idea about focusing on 2 areas for the Military module: Tank and Helo. I think it is a good idea, and I suggest we all start selecting which path we will focus on. I already selected Tank, so that was a good choice on my part! Once we can, we need an MU established which we will then use to experiment, perhaps we will need only one, we may need 3 - one for each path - in order to maximise our damage potential.
Thoughts, suggestions, complaints?